The Tools

Celtx:  An invaluable tool for pre-production work.  All script-writing, production, asset management and tracking are going to be done through Celtx.

Maya:  My weapon of choice for most things CG.  UVing, lighting, rigging, animating and rendering will all be done with Maya.

ZBrush:  I want to be able to sculpt my characters first, and then derive the lower poly versions after.  By sculpting to my heart’s content in ZBrush and then re-topologizing a number of times, I’ll feel more freedom to let the character take me where it wants.

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  • Post processing work will be done in something that can handle it.  Probably After Effects and Premiere, but I’m not sure yet.

    More later.